/* ** server.c -- a stream socket server demo */ #include #include #include #include #include #include #include #include #include #include #include #define MYPORT 2020 /* the port users will be connecting to */ #define BACKLOG 10 /* how many pending connections queue will hold */ void sigchld_handler(int s) { while(wait(NULL) > 0); } int main(void) { int sockfd, new_fd; /* listen on sock_fd, new connection on new_fd */ struct sockaddr_in my_addr; /* my address information */ struct sockaddr_in their_addr; /* connector's address information */ unsigned int sin_size; struct sigaction sa; int yes=1; if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1) { perror("socket"); exit(1); } if (setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int)) == -1) { perror("setsockopt"); exit(1); } my_addr.sin_family = AF_INET; /* host byte order */ my_addr.sin_port = htons(MYPORT); /* short, network byte order */ my_addr.sin_addr.s_addr = INADDR_ANY; /* automatically fill with my IP */ memset(&(my_addr.sin_zero), '\0', 8); /* zero the rest of the struct */ if (bind(sockfd, (struct sockaddr *)&my_addr, sizeof(struct sockaddr)) == -1) { perror("bind"); exit(1); } if (listen(sockfd, BACKLOG) == -1) { perror("listen"); exit(1); } sa.sa_handler = sigchld_handler; // reap all dead processes sigemptyset(&sa.sa_mask); sa.sa_flags = SA_RESTART; if (sigaction(SIGCHLD, &sa, NULL) == -1) { perror("sigaction"); exit(1); } while(1) { /* main accept() loop */ sin_size = sizeof(struct sockaddr_in); if ((new_fd = accept(sockfd, (struct sockaddr *)&their_addr, &sin_size)) == -1) { perror("accept"); continue; } printf("server: got connection from %s\n",inet_ntoa(their_addr.sin_addr)); if (!fork()) { /* this is the child process */ close(sockfd); /* child doesn't need the listener */ /*if (send(new_fd, "Hello, world!\n", 14, 0) == -1)*/ if (write(new_fd, "Hello, world!\n", 14) == -1) perror("send"); close(new_fd); exit(0); } close(new_fd); /* parent doesn't need this */ } return 0; }